Gameplay is nice and slow. It hasn't changed whatsoever from that of the example, except bonuses appear in larger quantities sometimes, and you can't lose. You can get hit by a ghost, which results in the resetting of your position but not the level or your score. Hey, but there aren't any bugs, because it's an example. Wait, yes, yes there are. Ghosts will leave the room sometimes and never come back. Pacman can do that too. It's really wonderful and has a point.
The graphics have worsened slightly since the example because there are little blue boxes for walls instead of a background now. Apart from that, some menu buttons, and a logo, they're exactly the same as Mark's example. Really brilliantly unimpressive, so to speak. Gotta love those menu mouseovers, though. Relatively speaking. Oh and I think I saw a transition somewhere.
Most people know how much I love those gm resource-pack sounds. The ones everyone hears all the time in everything. Can't really blame Yvrozz, though, because they're from the example. I noticed that there's midi music during the logo and menu (adding 20 seconds or so of room load time) but there isn't any music during the actual game. Useful beyond belief.
Well, see, there's this little issue that you can get the exact same gameplay by opening game maker and running an example that lets you see what's going on. I suppose if you're obsessive about that you might want to try some new levels since you obviously can't make some for yourself. Did I mention you can't lose?
Highs: Better than a parking ticket or an STD.
Lows: ALMOST better than a parking ticket or an STD.
Note: This game has been flagged as lost. This means that the download link for this game may be broken, but we have kept it in the archive for historical purposes.
If you have a working copy of this game available, please contact a staff member so we can make it available to the public once more.
© 2004-2010 GameMakerGames.com. All Rights Reserved.