Warning: Cannot modify header information - headers already sent by (output started at /home/gmg_ftp/gamemakergames.com/index.php:234) in /home/gmg_ftp/gamemakergames.com/sources/view.php on line 63
Warning: Cannot modify header information - headers already sent by (output started at /home/gmg_ftp/gamemakergames.com/index.php:234) in /home/gmg_ftp/gamemakergames.com/sources/view.php on line 64
Whether or not you're in the mood for a blast from the past, though, this game might amuse you. It features some vague semblance of a storyline, though it isn't one that makes a lot of (or, well, any, actually) sense. I won't explain it. It's too weird to explain; also, it's not really the game's selling point or anything.
The game mechanics and programming are all sound, though there are a couple of design flaws; some of the enemies and obstacles are a little too erratic in their movement, making the game unneccesarily frustrating (though the addition of a save/load on the spot feature makes things a lot easier, should you choose to use it). Anyways, the game consists of a series of linear levels that start out a single screen and gradually get larger and larger. In them, you must press switches and avoid various types of spiders and obstacles, like lava, spikes, and shooting darts. It's all pretty well-excecuted, and the level design is admirable. The main character is exasperatingly slow-moving, though, which, while it might contribute to the suspense while being chased down by an enormous spider, is still very frustrating.
The graphics adhere excellently to the formula; they're some of the best retro graphics I've seen in a while. They remind me a lot of the graphics of several old Apogee platformers, specifically Crystal Caves and the Commander Keen games. The backgrounds are all pretty similar, since the game takes place in a cave; there are a couple of different tilesets, but graphical diversity is not the game's strongest quality. The animations are well done and sometimes pretty amusing; one of the things that endeared me to this game is the way the main character's hair flops around as he jumps, and there is a certain enemy which hangs from the ceiling waiting to devour our hero's brains that's pretty funny to watch, as well. The opening and ending videos are pretty interesting also. All of the graphics fit nicely; I can't think of anything that was out of place.
There isn't a lot of sound; there are a couple tracks of music, which I rather like and which fit the motif well, and there are a few simple sound effects scattered around. Overall, in the area of sound it's about what you'd expect from a freeware job that only took a few weeks or so.
No one part of this game is really stellar on its own, but when you take them all together, they somehow manage to make magic - modest magic, but magic nonetheless.
Note: This game has been flagged as lost. This means that the download link for this game may be broken, but we have kept it in the archive for historical purposes.
If you have a working copy of this game available, please contact a staff member so we can make it available to the public once more.
© 2004-2010 GameMakerGames.com. All Rights Reserved.